Epic Games has just dropped its latest software release, Unreal Engine 4.27, and disguise users will be among the first to take advantage. disguise worked alongside the Unreal Engine team to create a ready-made solution for its users that dropped together with the 4.27 release.
With disguise’s new r19 software release together with its freely available, open-sourced RenderStream plugin, users can seamlessly integrate Unreal Engine alongside its disguise workflow.
Epic Games has been working closely with disguise to democratise the delivery of 3D graphics across all types of industries including virtual production, broadcast, corporate events and beyond since awarding them an Epic MegaGrant last year. Where Unreal Engine continues to push the boundaries in photorealistic 3D graphics, disguise offers a seamless way to deliver this real-time generated content into LED volumes, projection setups and any sort of physical display configuration – at any scale.
disguise’s most recent r19 release enables users to create real-time content even faster and more easily than ever. Integrated directly with Unreal Engine via its proprietary RenderStream infrastructure, disguise users can create RenderStream output streams on Unreal Engine projects allowing them to make real-time content changes directly from disguise’s software interface Designer.
r19’s new functionalities included dynamic control with remote textures, streamlined workflows and 3D object transforms. Users can now bring live imagery and video input from Designer into Unreal as well as synchronise tracked objects with 3D object transforms for free object rotation. The software, hardware and system infrastructure in r19 empowers dynamic control of content engines, allowing users to achieve total creative control of any production.
Epic Game’s latest release, 4.27, is geared towards empowering the virtual production industry to easily create pixel-perfect graphics with cinematic quality. Highlights include major updates to its in-camera visual effects toolset for virtual production, adding support for more features such as Multi-User Editing, offering a redesigned user experience, and an extensible core architecture.
Live Link Vcam, a new iOS app, enables users to drive a Cine Camera in-engine using an iPad. There are improvements for producing correct motion blur in travelling shots, accounting for the physical camera with a moving background. Other enhancements include GPU Lightmass for significantly faster light baking,
disguise’s r19 software will have its system already set up to accommodate all 4.27 configuration requirements. disguise operators who currently run RenderStream can skip the setup, download their updated RenderStream plugin and get straight to work on creating and delivering real-time, photorealistic content.
“Unreal Engine, much like disguise, is leading the way for real-time graphics in virtual production, film, broadcast and many other industries. We wanted to make it easy for our customers to take advantage of the many cutting-edge features that 4.27 has to offer as soon as possible with minimal setup requirements. With the setup out of the way, our users can focus more on telling their best stories, knowing that they can rely on a consistent, repeatable and scalable workflow to make it happen” said disguise Technical Solutions Director, Peter Kirkup.
4.27 is just one of numerous examples of the two companies working closely together. Recently, disguise was also selected to support the installation and implementation of its state-of-the-art hardware in the virtual production stage in Epic Games’ London Innovation Lab.
Opened in 2020, Epic Games’ virtual studio in Tottenham Court Road acts as a “hub” for the creative community. Creators across industries can produce real-time photorealistic content and create immersive virtual experiences using the latest and greatest technology from the lab’s technology partners Brompton, ROE Visual, ARRI, Vicon, CVP, NVIDIA and now, disguise.
The lab has been equipped with one disguise vx 2 server for real-time content scaling, three disguise rx II render nodes for high-speed graphics processing as well as a preconfigured network switch – disguise fabric – connecting the rx and vx servers at the high bandwidth for minimal latency. It was one of the first stages to receive disguise’s rx II machines, which launched to market in June 2021.
“Unreal Engine 4.27 equips storytellers with more creative control than ever before, and the fully integrated and complementary disguise solution is ready to help filmmakers take their productions to the next level, from our own London Innovation Lab to other stages all over the world,” said Marc Petit, VP and General Manager, Unreal Engine, Epic Games.